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An immersive understanding of bipolar disorder.
Role Independent Project
Duration November 2021 - December 2021
Unstable Space utilizes a combination of animation and interactive equipment to show the audience the mood transformation created by bipolar disorder, giving them an immersive experience and a deeper understanding of the bipolar disorder.
Number of people with bipolar disorder in the country
Bipolar disorder affects 45 million people worldwide.
Bipolar disorder is often difficult to identify, unclear to diagnose, and untreatable due to its clinical complexity. Recognition, diagnosis, and treatment rates for bipolar disorder are still very low.
People will think that bipolar disorder is not a problem because most people don't know what it is, and even if they do, they just think it's depression.
Bipolar disorder causes extreme mood swings, including mania and depression.
I interviewed Sumi, who has bipolar disorder, to find out what she is like in real life, how people look at her in life, and how she arranges herself with others.
According to Sumi, it is easy to see that people with bipolar disorder can be ostracized by others. At the same time, they are unable to control their emotions in some things and are prone to mood shifts.
Inspired from ‘Infinity Mirror Room’ and ‘Manic’, I find that I can use visual elements, animation effects, music visualization to create an immersive experience for the audience to experience the feeling and get into the inner world of bipolar disorder.
Based on the difference between the moods of mania and depression, I decided to create an interactive room with two separate sections. By using music, materials, and visual elements, gives the audience to experience the inner world of bipolar disorder.
I collected data from 20 people with bipolar disorder and asked four of them to choose pictures corresponding to the different emotions and feelings that occurred during the two phases. I drew sketches of the animation based on these pictures.
The highs and lows of the music will drive the various graphics in the animation and will switch randomly between depression and mania, which brings a different mood shift to the audience. Wearing the interactive helmet, the audience will be able to feel the emotional instability brought about by bipolar disorder and experience the emotional vibrations created in the animation.
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